Microsoft Flight Simulator KC-10/DC-10, Cirrus Vision Jet, Puerto Plata and DuPage airports get new screenshots
Today, third-party developers released new add-on screenshots for Microsoft Flight Simulator, in addition to new information.
We start with the McDonnell Douglas KC-10 Extender/DC-10 from Aero Dynamics. The aircraft, which will be freeware, has received a significant development update and several screenshots.
Since the last news, our exterior has undergone a COMPLETE overhaul. Many parts of the aircraft were completely discarded and completely redone with a more accurate representation. Big changes include redone front sections, fender roots and added details. With the new model, we also added the ability to open aircraft maintenance sections. Some of these areas include the engine cowls and lowering the tail to access the #2 engine for maintenance/replacement. We plan to continue adding interesting areas of the jet for all types of enthusiasts to enjoy!
Sorry, nothing super big on this indoor drop. We’ve made progress increasing the detail and performance of the cockpit itself, but the model and textures are currently on hold. We are currently in the process of getting a perfectly accurate 3D scan of one of our KC-10s on the flight line. This will ensure a cockpit accuracy of 0.4mm compared to the real jet! Due to some world events, the coordination of this process is on hold. However, during this downtime, ongoing work on other parts of the aircraft is still underway.
We also made the decision to do a complete interior of the jet. This will include the ability to walk through all 3 types of aircraft interiors in great detail to get the full experience of operating a DC-10 type aircraft!
KC-10: Since the last airdrop, the focus has been on the content of the KC-10 (-1) flight manual which is now over 300 pages. Diagrams are starting to be added as interior/exterior modeling is completed and progressing well. With our new model, diagrams can be added with much more detail than we were able to achieve before. Along with in-document hyperlinks, the bookmark system is really starting to take shape to make it easier to navigate through the book. Each section has its own bookmarked table of contents to allow the end user to find information in as little as 3 clicks, unlike other content developers who use the “death by scrolling” technique. Finally, the frame for the normal, non-normal, and emergency procedures checklist sections has begun, and here is an image of the red hatched border for use in the emergency procedures section.
DC-10: The DC-10 FCOM is born! For the most part the FCOM will mirror the Flight Manual (-1) as the DC-10 and KC-10 have about 80% similarity, but the specifics of the DC-10-PAX and DC-10-F will be included instead. specificities of KC-10. Originally designed for the DC-10, but now extending across the product line, there are release bulletins. Release Bulletins have their own section in the FCOM / Flight Manual (-1) and are used to identify changes with each new aircraft update that is released to have a full change log to incorporate into the documents sources, not just our discord page.
Displays and systems:
Displays: As mentioned earlier, the interior is redone via 3d scan for high fidelity simulation. That being said, there have been some new additions to the screens. It is now possible to split the EADI into an EADI/HSI mode. Work has also been done on the screens to show the current fuel on each tank, and is now complete.
Systems: Since the display user interface is almost complete, it is now time to focus on programming the aircraft systems. This is the most complicated part of the aircraft to work on as a programmer, but also one of the most exciting and interesting. The main objective is currently to simulate the electrical system of the aircraft. The objective is to simulate the systems for a cartography close to the real jet. There are many references and now it’s just a matter of learning the tooling and implementing it. For system programming, a coding strategy should be developed so that it becomes easier to add new features. We take design inspiration from Fly By Wire’s code and use some of their strategies to create our aircraft systems. Current progress on the systems is great so far. The coders have learned Rust for use in system programming and have experimented with Rust and Simconnect and are currently working on creating the aforementioned coding system for our project. Although nothing flashy, it’s a huge step in the development cycle.
DC-10: With the near completion of the exterior model of the KC-10, we started looking at the different liveries of the DC-10. By the next delivery, we expect to be nearly complete with the exterior of the DC-10-30F. This includes cargo bay detailing, the launch of AR gear, and the addition of a few new external vents that the KC doesn’t have. For the jet cockpit, we will have several cockpit selections. The user will be able to choose whether he wants the new KC-10 avionics or the classic DC-10 avionics. There will be slight variations available to choose from with either option!
As for the liveries that will be available at release, we expect around several 30F liveries and a dozen 30 liveries. Some of them include Fedex, Gemini Air Cargo, Varig Logística, Continental Airlines, Pan American World Airways, Northwest and Swissair.
Current Goals: With over half of our development team serving in the USAF, and with some recent world events, you can probably guess the development schedule is all over the place. I can say though that there hasn’t been a slow week for our great team. We have worked hard to ensure this aircraft is of the highest quality possible for us.
You can follow the aircraft’s progress on the developer’s Discord server and check out the many images below.
Next is FlightFX with a double update posted on Discord. We start with a new look at the Cirrus Vision Jet, which will be available in two versions.
“I can now confirm that the Vision Jet will come with two separate versions.
2nd row center console, two seats followed by a luggage compartment.
Two main chairs, no center console, third row of large and small chairs.
Each version will come with two separate paint schemes. The first will be based on the aircraft we observed in the hangar. Color palette to be determined. The second will be based on the attached Uluru paint scheme. We will most likely make color changes to be a bit more in line with our corporate colors (punchier orange and a brighter interior than the cinnamon interior you see.
Spectacular interior transformations are underway. Updates to the seats, panels, dashboard and controls are all visible. Updated landing gear and exterior tweaks will be noticeable to alpha testers when the new version is released next. Also, the texturing of the interior has now begun. Based on the current trajectory, the visual modeling is on track to clear major hurdles very soon. Visual adjustments will continue to occur during flight model adjustments and alpha testing. Over the next few weeks. We’re starting to see the finish line and look forward to announcing a release date and price soon.
The developer also shared new screenshots of DuPage’s upcoming airport (KDPA) in Illinois, USA.
Finally, we have news from Dreamflight Studios, which announced that Gregorio Luperón International Airport (MDPP) serving Puerto Plata in the Dominican Republic will be released today, February 26, and showcased new screenshots. We’ll update this post when the airport becomes available, as it should only be a matter of time.
Recently we published our latest interview with Microsoft Flight Simulator lead Jorg Neumann and heard more about Microsoft’s plans for the next few months, including World Update Australia.
If you want to know more about Microsoft Flight Simulator add-ons, you can enjoy our recent reviews on the Twin Otter, Auckland International Airport, Skiathos Airport, Athens International Airport, Bergamo Orio al Serio Airport, Amami Airport, Bristol Airport, Marrakech Menara Airport, Great Britain Central, Tehran Imam Khomeini Airport, Moscow Sheremetyevo Airport, Shanghai Pudong Airport, Krakow Airport, Fukuoka City and Airport, Fort Lauderdale Airport, Chongqing City and Airport, Manila Airport, Santiago Airport, Frankfurt City Pack, Key West Airport, Okavango Delta, Bali Airport, London Oxford Airport, Berlin Brandenburg Airport , CRJ 550/700, PA-28R Arrow III, Kristiansand Airport, Macau City & Airport, Bonaire Flamingo Airport, Milano Linate Airport, Singapore City Pack, Tokyo Narita Airport, Yao Airport, F-15 Eagle , the Paris City Pack, Greater Moncton Airport, Tweed New Haven Airport, Santorini Airport, Sydney Airport, Helsinki-Vantaa Airport, Reggio Cala Bria Airport, Bastia Poretta Airport, Munich Airport, Paris Orly Airport, Newcastle International Airport, Sankt Johann Airfield, Dublin International Airport and Seoul City Wow. We also have a beta preview of Singapore Changi Airport.
If you want to know more about the game itself, you can read our review which will tell you everything you need to know about the game from Asobo Studio.
Microsoft Flight Simulator is already available for Windows 10 and Steam, and Xbox Series X|S.